"Bully" (Wen Fan Chen): A 20-person team built an AI interactive work with 260,000 paying players in 9 months using Volcano Engine models.
Volcano Engine introduces how the team used AI to complete development for "Bully" (Wen Fan Chen): A team of about 20 launched the game in 9 months with an 87% positive rating on Steam and over 260,000 players. Costs were approximately one-third of traditional production. Core assets were generated using Seedance 2.0/2.5 for video, Seedream 5.0 Pro for images, and Seed TTS combined with Seed Character for voice. The project team connected layers and player input using state machines to achieve interaction, and built an automated production pipeline using TRAE and Agent workflows.
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