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AIHOT · Published on 2026-10-11 10:02

Using 500B tokens to have AI agents decompile a first-person shooter game

AI Brief

The author used multi-agent orchestration with Claude Max and Codex Pro, spending about three months and an estimated 600–700 billion tokens to decompile a popular first-person shooter game into C++. The final result achieved 99% function reconstruction and 83% byte-level precision, allowing the game to run completely.

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