Capcom plans to gradually transform the RE Engine into an AI generation engine, moving towards a future of co-developing games with AI
At the Capcom Open Conference RE: 2026, programmer Satoshi Ishida presented an outlook on the REX project, proposing the gradual transformation of the RE Engine into an "AI-generated game engine," oriented toward a future of "creating games together with AI." Capcom previously stated it would not use AI to generate in-game assets but would instead employ AI to improve development efficiency, addressing challenges such as simple tasks becoming extremely time-consuming at the scale of Resident Evil.
Capcom wants to integrate AI into the RE Engine. Which part of the game team's workflow should be changed first?
The two reports discuss Capcom’s REX as development support, but the complete original presentation was not obtained.
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